OILER CARDS are maths-themed playing cards for children aged three and up. A deck of OILER CARDS has 44 cards, divided into 4 suits, each with cards from 0 to 10. The cards do not show the number written in digits, only the quantity. The four suits are blue, yellow, purple and red. In each suit, the arrangement of the units depends on the topic area it refers to:
WAR
2-4 players
ONE, TWO, THREE!
2-4 players
DERNIER (UNO)
3-5 players
SCOPA
2-4 players
PRODUCT
2 players
BRISCOLA
2-4 players
TRESSETTE
2 or 4 players
TRIUMPH
4 players
WHIST
3 or 4 players
PLAYER |
BID |
TRICKS TAKEN |
POINTS IN THE ROUND |
A |
three tricks |
three tricks |
25 = 10 + 3 × 5 |
B |
zero tricks |
two tricks |
− 10 = 2 x (− 5) |
C |
zero tricks |
zero tricks |
10 |
D |
three tricks |
two tricks |
− 5 |
Asking students to change the rules of familiar games, or to create new rules to add to the others, is a very important activity. It puts students in “research mode”: they make hypotheses (“what happens if…?”), try them out, observe and study the effects of the change of rules, and argue about why a rule is more or less interesting and what consequences it has. The class thus practises recognising the central idea of a game: they understand the reasons behind the original rules and develop deeper thinking about games in general, analysing how their strategy changes when the rules change, or whether there are invariants, that is, something that does not change even when the rules vary. This is also why it is important to introduce the rules of a game little by little, so that each addition can be discussed collectively with the class.
Take the game War as an example and let us analyse two variations and their effects. You can decide that during the game the cards go not to the highest card but to the lowest. If you think about it, you notice that this variation does not change the logic of the game at all. Another variation of War consists in changing the number of cards placed face down during a war: you notice that the more cards are placed, the faster the game becomes.